A Simple Foliage Shader

Today we are going to write a very simple 2d foliage shader.We will use a shading language based on the popular OpenGL Shading Language(GLSL)...

Gaming | Nilanjan Bhowmik

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555 Timer IC is very cheap, popular, versatile of it’s multi-functionality and useful Precision Timing Device. 555 Timer IC generates output in a digital form 0 or 1....

By Ratnadeep Hore

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  • Simple Buzzer Control Circuit using 555 TIMER

    This blog is to show you how to make a simple beeping buzzer control circuit.…
    September 23, 2021 | Ratnadeep Hore
  • 555 Astable

    In Astable Multivibrator, both output states are unstable state and output continuously changes between the…
    September 19, 2021 | Ratnadeep Hore
  • 555 Bistable

    The Bistable Multivibrator has two stable output states and depending on the external triggering action…
    September 17, 2021 | Ratnadeep Hore
  • 555 Monostable

    The Monostable Multivibrator has one stable state but whenever the trigger signal is applied then…
    September 5, 2021 | Ratnadeep Hore


Robotics is a mixture of different kind of engineering such as mechanical, electronics, computer science and information technology. Robots are programmable machines that can carry out actions autonomously or semi autonomously and......

By Anindita Biswas

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The private keyword

This post is about a very crucial element of Object Oriented Programming known as Data Hiding. This is implemented using Access Modifiers in C++

By Nilanjan Bhowmik

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  • Performant Code

    January 13, 2023 | Nilanjan Bhowmik
  • The Public Keyword

    January 12, 2023 | Nilanjan Bhowmik
  • Stacks

    January 9, 2023 | Nilanjan Bhowmik
  • Loops

    Okay do you like doing repetitive tasks? No? Well you're not alone then. Humans in…
    January 6, 2023 | Nilanjan Bhowmik

Simple AI in Gaming

When two vectors are aligned with each other the dot product of the two vectors is a positive value. More the alignment more will be the value tending towards one...

By Nilanjan Bhowmik

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  • Hanging by a Thread

    In programming games we often come across situations where some code is very cpu heavy,…
    January 9, 2023 | Nilanjan Bhowmik
  • Static in Programming

    January 3, 2023 | Nilanjan Bhowmik
  • A Simple Vertex Shader

    In game development knowing how to write vertex shader is of utmost importance. Vertex shaders…
    January 3, 2023 | Nilanjan Bhowmik
  • An Intro To Pointers

    Before we talk about what are pointers,lets talk a bit about memory one of the…
    December 27, 2022 | Nilanjan Bhowmik

About Us

We have completed our graduation in the field of Engineering and want to do something prolific from the union of science and technology. Also, we have always found Electronics as a fascinating subject and our profound interest. So, this is our page of Robotics where you can inflate your taste in Electronics, Mechanics and Coding related articles.
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